7/5/2023 0 Comments Enemy gun jamHonestly makes me wonder why the actual rate isn't being displayed however. HAH! It feels good knowing I'm not going crazy when it seems the displayed percentage chance for jams isn't matching up to whats actually occurring. If there are factors that affect your chance to jam I would like to know what they are. That's a pretty convincing result to me - I'm pretty sure the underlying % chance to jam is not, in fact, 3%. if you have a jam rate of 3% and fire the weapon 100 times, you have a 0.3% chance of experiencing a jam 9 or more times. Someone who's lucky will have it happen less than that 3%, while someone who's unlucky will have it occur more often. It just means that there's a 3% chance of it happening every single time. Just because there's only a 3% chance of something happening, does NOT mean that it will only ever happen exactly 3 times out of every 100. It's just going to give him anecdotal evidence based on his particular luck, when trying to test the numbers. Which is fine, but that's not going to give him hard, cold facts on the matter of probability. ZonkerBrainless wrote:Yes but the OP says he tested jamming incidences per 100 shots fired. Hmm just had a thought, what if Perception or Intelligence or something affected your ability to get a correct factor. But I don't think we should see an accurate number unless our character is actually Skill level 10 in that weapon. I think we should know that there ARE some invisible factors. I actually don't think we should know all factors. Because as some people have brought up and complain about, there are times when a hit is 100% chance and still missed, and weapons are 0% jam chance and still jam. Also the Dev's have said in other posts they don't mind people modding the game, so why don't modders just rip into the game code and actually see how it works for themselves? And if it is very unfair and lots of factors, remove/change them to actually be more fair.Īt the very least, even if you can't change the coding and math, change the visual X% to show what it actually is and not lie. Not just the jamming, but all the 'X%' things, because none of them seem to follow what is shown on screen. The Dev's can tell us? They DID make the game, they can probably just tell us all the math and factors for everything in the game. For now, though, I'm going to say it's probably not possible (unless someone out there happens to have a Unity Editor just sitting around). But they'd probably have to sift through every single firearm in the game, and manually adjust the Jam % of each one. Once there's an editor available, I'm sure someone could do that, since it'd just be a matter of changing the spreadsheets that keep track of the weapon attributes. Jymm wrote:I'm still kind of interested in his original question of whether we can mod the weapons to 0 jam or otherwise just take out the mechanic. I enjoy difficulty, but I don't enjoy tedium. But, while the jam rates do make the game harder, it also makes it agitating. Why does the level of enemies have ANY impact on weapon jam? I can understand hit rates and such, but does a powerful enemy literally have the power to scare your weapon into jamming? Not 3, not 8, not 9, BUT FIFTEEN TIMES! I did attempt again as i was pretty aggravated at this point. MAYBE, for some reason, jam rate has something to do with the level of your enemies. So I swapped from my sniper, to a m4 and tried again. I figured, hell, maybe thats just my unluckiness setting in. I kept reloading the game right before a fight and shot one round out of a gun with a 3% jam rate 100 times. In game, I make sure my luck is never lower than 4.) so I wanted to actually break it down and do the math. I realize that I'm kind of an unlucky person in general (In RL. With each of my weapons being AT MAX 3 percent chance to jam, this shouldn't at all be the case. Averaging about 4-5 jams A FIGHT (this comes in to play later in my story). Finally, while i was exploring the prison area, (which was a bit over my level at the time) i started jamming, reloading, and IMMEDIATELY jamming again. I started making sure each and everyone had some sort of jam reduction on them, but I still noticed that I was still getting 1-2 jams a fight. So i started paying more attention to the jam rates on my weapons. Im about 6 - 7 hour in and i started realizing that there was rarely EVER a fight I didn't have 1-2 jams. So is there a line of code I can delete, or a mod i can download or something to get rid of/lower the jam rates to reasonable levels? Weapon mods that say they lower jam rates, dont seem to do anything. It sucking the all the fun out of the game. I hate to cheat in ANY video game, but the jam rates are killing me (literally).
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